First off, thank you so much for your support and encouragement as we return to our FPS roots. The response has been nothing short of overwhelming with thousands of comments on Twitter, YouTube, email and Facebook.
In this newsletter…
April 25 Announcement
Twitch Stream Announcement
Appearance at Develop Reboot
- Game On at Teknisk Museum in Oslo, Norway
On April 20th, John Romero released The Return. The video, filmed on location in Connemara, County Galway, Ireland, features John and long-time creative collaborator Adrian Carmack. John and Adrian met while working at Softdisk in Shreveport, LA (where id Software was also founded) and went on to co-found id Software and create the iconic Wolfenstein 3D®, DOOM®, DOOM® II and QuakeTM, the genre that both founded and cemented the genre that came to be known as the FPS. It was in those games, particularly DOOM, DOOM II and Quake, where Romero first displayed the abstract level design style for which he is best known. Similarly, in those games, Adrian established the dark and violent look that would set the stage for shooters for years to come.
APRIL 25TH BIG ANNOUNCEMENT
11 AM Eastern / 8 AM Pacific
On April 25th at 11 am EDT, the full details of Night Work’s upcoming game will be revealed. Since the release of The Return, there has been much speculation. We sincerely hope it is precisely what you’ve been hoping to play. Consider checking out HOXAR’s website for a bit more information (from the future as it may be). Look for news at your favorite game sites and follow John’s Twitter feed.
LIVE TWITCH STREAM APRIL 25TH
12 PM Eastern / 9 AM Pacific
Following the game announcement, John and Adrian will be live on Twitch to answer your questions. You can tune in on John’s Twitch channel at 12 pm EDT.
REBOOT DEVELOP CROATIA
Join Night Work Games at Reboot Develop in beautiful Croatia. John will be giving a talk on the early days of id Software and the programming principles that they developed during that time. As co-founders of id Software, John Romero and John Carmack created the code behind the company's seminal titles. The principles they defined through experience in id’s earliest days built upon one another to produce a unique methodology and a constantly shippable codebase.
GREAT TURNOUT FOR TEKNISK GAME ON EVENT
IN OSLO, NORWAY!
On April 7th, fans of classic shooters descended on the Teknisk Museum in Oslo, Norway. An expected attendance of 60 turned into 600, and the overflow room overflowed into hallways, behind the stage and on the floor. What a turnout! Thank you!